Alpha-Omega Software are the geniuses that brought to you the already reviewed Summer Santa, and these are the other budget masterpieces they released in 1986, excluding the adventure games.
Captain Slog is a clone of Project Future which in turn is a clone of Atic Atac mixed with Robotron 2084, in short, a maze game with creepy creatures slowly walking toward you, and useful items spreaded around. It's not the most professional game released in 1986, in fact it's a bit rough, but it's fast and playable, with nice sound effects, and some fun can be squeezed out of it. As of now, it's got only 4.38 of average from 13 votes in the WoS archive, but I don't think it's that bad: as a crap game is a bit of a disappointment for me. 3/5
Holy crapness. Hercules really shows the muscles in the crap deparment - it's really got a powerful Crap Factor. It's a demented UDG platform whizzing from screen to screen with each of your deaths, plus a floor turning into flames after a few seconds from the start, so you can't stand still or touch the ground again if you don't want to die. Being Hercules you have to face your classic 12 labours, apparently each consisting of a single screen level in random order, so it's not one of those in which you repeat the same sequence ad nauseam trying to reach a new screen, and you don't know exactly what to expect next. Moreover, it's so fast, and you die so fast, that you can't even start to get bored, you just don't have the time. It's funny as running on frying pans! I don't know how to consider this game. Maybe it's pure genius. ?/5
Dekorating Blues has an intro on side A of the tape, and starts with a Fiona's sampled voice repeating the title with a Max Headroom stutter. After such a length and glorious presentation you'd expect something quite sophisticated but it's just a standard paint-the-labyrinth game with udg graphics, and a mischievous character erasing your work of art. You're left wondering what Fiona looks like. 2/5
Deathball 2000. Simulation of a deadly future sport, apparently rooted in cinematographic inspirations like Roller Ball and Deathrace 2000. It must be at least partially written in BASIC, and it's partially like a Football Manager for future sports: you can name your team, your players, and distribute limited amount of skills among them. You can play a one off game, a tournament or whatever. The players are cutely drawn, and the game is played in a sort of maze with subjective view, just like all that old stuff like 3D Monster Maze or Embassy Assault and all that subgenre. I still don't know what exactly I should think of it, because I've opened the instructions file from the archive, and they are almost all in ideograms. Anyway, it's slow, and looks like the boardgame version of the American Football. Exciting. ?/5
Oblivion. A space ostrich against flying saucers, in this Llamasoftesque horizontal shoot'em up. It's silly but not unplayable. It's got the better presentation among the Alpha-Omega Software released in 1986. 2,5/5