Artic Computing by Dinky Productions (David McGee, Neil Jones, Robin Hall)
Whoever you are, you come back from a hard day's work, and you decide to pass that hard day's night at the theater, only, you're so tired that you fall asleep, and when you wake up, you find yourself in the midst of the movie, inside of it, which, by the way, is a horror movie! In short, this is a single screen platform, with each level paraphrasing some cinematographic title, the first being "Raiders of the Lost Ork", and, as it happens in this genre, your aim is to collect all the flashing objects in the screen, which, in this case, are crosses, because, overall, you're deep in a vampire flick, and eventually you'll have to face the vampire itself, The Master. A nice touch, which slightly differetiate it from the other specimen of the genre, is that the item aren't takable all the time: they regularly burst into flames, making the contact deadly. The execution of the game is on the sluggish, clumsy and flickery side, the humour silly, but insisting I found a more or less playable little game, which I sinisterly played with the West of Memphis documentary in the background. It was a poor final release for Artic Computing, and rather dear under the price aspect [almost 6£], and even now that's it's free it's got a very low average vote in WoS [around 3.50/10]. I don't dislike it nonetheless. Some cute old style beeping in the presentation, composed by Bach.
William Wobbler is a weird and cute platform-maze-arcade/adventure with big sprites and great quantities of colours, matched only by the marked presence of colour clash. A sort of Tyrannosaurus Rex In Strangeland, beginning with a fall through a trapdoor into this peculiar underworld dwelled by flying toads, killer snails, undefined creatures which can only be defeated with a love potion [or maybe they're bunnies] and more trapdoors and even more holes, and a long row of craters or hollow trunks, to jump into. Apparently, you must collect a series of eggs, for whatever reason, and in order to do so you have to find keys and other items to gain access to all the portions of this vertical maze. It's clearly flawed, starting with the fact that's it's a conversion from the Crappodore 64, or that the same key is used both for picking up items and for jumping, which causes you to leap around stupidly quite a bit, because you need a pixel perfect position to achieve the picking up, or even to climb up or down the lianas or whatever, or that it only takes one contact with one of the other characters to immediately die and have to restart it all from scratch. In spite of that, I found it quite enjoyable and funny, contrarily to the magazines and reviewers of the time, or even of this time, having a bad average vote in WoS too.