Cyrox is a rather terrible and rough, split screen maze/adventure with boring creatures to avoid and red crystals to be picked up. 1,5/5
Time Flight is a multi-directional shoot'em up based on colour clash and hard-to-see bullets. Pick the red letters and form the word "WARP" to go to the next level. 2/5
Alpha-Omega Software are the geniuses that brought to you the already reviewed Summer Santa, and these are the other budget masterpieces they released in 1986, excluding the adventure games.
Captain Slog is a clone of Project Future which in turn is a clone of Atic Atac mixed with Robotron 2084, in short, a maze game with creepy creatures slowly walking toward you, and useful items spreaded around. It's not the most professional game released in 1986, in fact it's a bit rough, but it's fast and playable, with nice sound effects, and some fun can be squeezed out of it. As of now, it's got only 4.38 of average from 13 votes in the WoS archive, but I don't think it's that bad: as a crap game is a bit of a disappointment for me. 3/5
Holy crapness. Hercules really shows the muscles in the crap deparment - it's really got a powerful Crap Factor. It's a demented UDG platform whizzing from screen to screen with each of your deaths, plus a floor turning into flames after a few seconds from the start, so you can't stand still or touch the ground again if you don't want to die. Being Hercules you have to face your classic 12 labours, apparently each consisting of a single screen level in random order, so it's not one of those in which you repeat the same sequence ad nauseam trying to reach a new screen, and you don't know exactly what to expect next. Moreover, it's so fast, and you die so fast, that you can't even start to get bored, you just don't have the time. It's funny as running on frying pans! I don't know how to consider this game. Maybe it's pure genius. ?/5
Dekorating Blues has an intro on side A of the tape, and starts with a Fiona's sampled voice repeating the title with a Max Headroom stutter. After such a length and glorious presentation you'd expect something quite sophisticated but it's just a standard paint-the-labyrinth game with udg graphics, and a mischievous character erasing your work of art. You're left wondering what Fiona looks like. 2/5
Deathball 2000. Simulation of a deadly future sport, apparently rooted in cinematographic inspirations like Roller Ball and Deathrace 2000. It must be at least partially written in BASIC, and it's partially like a Football Manager for future sports: you can name your team, your players, and distribute limited amount of skills among them. You can play a one off game, a tournament or whatever. The players are cutely drawn, and the game is played in a sort of maze with subjective view, just like all that old stuff like 3D Monster Maze or Embassy Assault and all that subgenre. I still don't know what exactly I should think of it, because I've opened the instructions file from the archive, and they are almost all in ideograms. Anyway, it's slow, and looks like the boardgame version of the American Football. Exciting. ?/5
Oblivion. A space ostrich against flying saucers, in this Llamasoftesque horizontal shoot'em up. It's silly but not unplayable. It's got the better presentation among the Alpha-Omega Software released in 1986. 2,5/5
I don't know exactly who and what this K'Soft were, but one thing is sure, they seem like a 1983 software house that discovered a time machine, reached 1986 and released not so good 1983 games. An astute tactic. Besides these four action games, they even released a couple of text adventures which seem better, and someday I'll review them.
A-Maze. In this a-mazing game you're a paintbrush trapped in a grid composed by dozens of squares, and you're chased by another something.
It's like a chess game without turns: you must wait, but you can move when sliding holes passes along the lines around you. You must reach the colour can at the other corner of the screen, and once you sweated all your way until there... you have to visit every single square of the grid in order to paint it and finish the level. Which is very paintful, because this kind of gameplay, with the grid and the holes, makes it rather intricate, and it's easy to grow impatient - a painting game is usually something fast and frantic, and that's its most suitable shape [for example, An'F Software's Painter, released in 1983]. 2/5
Galactic Mechanic. Ok, you control a starship in a single screen environment, and you must, of course, collect the pieces of an automobile, falling from the sky, one by one, each time beaming the piece to the toolbox below, a toolbox intelligently moving left and right all the time at ground level. At the same time there are a whole lotta nasties trying to make your job more difficult, including birds, nonetheless, but you can shoot them. I don't think there's much else to say. It looks terribly dated and the gameplay is simplistic and based on a silly premise, but 1986 blockbusters from big software houses like Ocean Software, namingly Knight Rider, Highlander or Miami Vice, though more modern on the graphics side, were even less playable or fun. 2/5
Nightmare is just another Manic Miner clone, and one of the more unoriginal, besides being at least a couple of years late.
While Wind Surfer is, suprisingly, a wind surfing game which I don't exactly understand how it works, besides the fact that you must avoid all the rocks, and there are more rocks in this sea than in any cave. Seems almost unplayable to me. 1/5
Ship [Grupo Editorial SYGRAN]
Control your starship through what looks like a cosmic traffic jam. The space is very busy, you thought it was spacious, but it's rather narrow, really. So you shoot and shoot, to make it home in time for your favourite program on the telly. And they kill you and kill you. You die? They immediately kill you again, because when you reappear, they're two pixels away from you or so.
Anyway, It's colourful and it's got a nice starfield, there's even a bit of playability if you manage to avoid the chain of death, but not much. Nice but very brief tune.
Briefly tried The Greatest Show On Earth by Central Solutions, a circus game ridden with terrible mini games, it's surely more colourful than Fiendish Freddy's Big Top o'Fun [Mindscape, 1990], but it's quite easy when the latter is almost totally monochrome. 0,5/5
Or as The Dean of Games put it: "Dont waste your time playing this game, you will get mad, just enjoy the naiveness of our youth thru this, if you can still remember that."
The best of this disgraced lot is surely Orbix the Terrorball, released by Streetwise and programmed by John Pragnell, even if it were only for the title, but it's not only that, it's actually a playable and good looking game. It's another 3D affair, but in scrolling fashion, reminding of Durell's Critical Mass and even Tranz Am by Ultimate. You have to wander across a wide area looking for cubes improving your radar scope, survivors and pieces of their spacecraft, while avoiding alien infrastructures and shooting droids which in turn drop spheres of energy. It belongs to the Bouncing Ball kind of games too, which makes it similar to Vortex's Revolution [while the cubes and the survivors reminds of another Costa Panayi's masterpiece, Cyclone]. It's nice, only rather repetitive and dull. 3/5