I don't know exactly who and what this K'Soft were, but one thing is sure, they seem like a 1983 software house that discovered a time machine, reached 1986 and released not so good 1983 games. An astute tactic. Besides these four action games, they even released a couple of text adventures which seem better, and someday I'll review them.
A-Maze. In this a-mazing game you're a paintbrush trapped in a grid composed by dozens of squares, and you're chased by another something.
It's like a chess game without turns: you must wait, but you can move when sliding holes passes along the lines around you. You must reach the colour can at the other corner of the screen, and once you sweated all your way until there... you have to visit every single square of the grid in order to paint it and finish the level. Which is very paintful, because this kind of gameplay, with the grid and the holes, makes it rather intricate, and it's easy to grow impatient - a painting game is usually something fast and frantic, and that's its most suitable shape [for example, An'F Software's Painter, released in 1983]. 2/5
Galactic Mechanic. Ok, you control a starship in a single screen environment, and you must, of course, collect the pieces of an automobile, falling from the sky, one by one, each time beaming the piece to the toolbox below, a toolbox intelligently moving left and right all the time at ground level. At the same time there are a whole lotta nasties trying to make your job more difficult, including birds, nonetheless, but you can shoot them. I don't think there's much else to say. It looks terribly dated and the gameplay is simplistic and based on a silly premise, but 1986 blockbusters from big software houses like Ocean Software, namingly Knight Rider, Highlander or Miami Vice, though more modern on the graphics side, were even less playable or fun. 2/5
Nightmare is just another Manic Miner clone, and one of the more unoriginal, besides being at least a couple of years late.
While Wind Surfer is, suprisingly, a wind surfing game which I don't exactly understand how it works, besides the fact that you must avoid all the rocks, and there are more rocks in this sea than in any cave. Seems almost unplayable to me. 1/5
Briefly tried The Greatest Show On Earth by Central Solutions, a circus game ridden with terrible mini games, it's surely more colourful than Fiendish Freddy's Big Top o'Fun [Mindscape, 1990], but it's quite easy when the latter is almost totally monochrome. 0,5/5
Or as The Dean of Games put it: "Dont waste your time playing this game, you will get mad, just enjoy the naiveness of our youth thru this, if you can still remember that."
The best of this disgraced lot is surely Orbix the Terrorball, released by Streetwise and programmed by John Pragnell, even if it were only for the title, but it's not only that, it's actually a playable and good looking game. It's another 3D affair, but in scrolling fashion, reminding of Durell's Critical Mass and even Tranz Am by Ultimate. You have to wander across a wide area looking for cubes improving your radar scope, survivors and pieces of their spacecraft, while avoiding alien infrastructures and shooting droids which in turn drop spheres of energy. It belongs to the Bouncing Ball kind of games too, which makes it similar to Vortex's Revolution [while the cubes and the survivors reminds of another Costa Panayi's masterpiece, Cyclone]. It's nice, only rather repetitive and dull. 3/5