by David Shea
This is a graphic adventure in which, as a prominent member of the Hijack Division, you have to defeat a terrorist group who hijacked a schoolbus. This does not contemplate furious action sequences, but only walking around two dozens of offices, distributed over several storeys, giving orders to your employees, each with his or her specific role and job in the Division. To succeed you need to develop a strategy against the terrorists, and to implement it efficiently you'll have to develop or mantain a good relationship with the elements and sectors of your team, and with the President, the only character above you in the hierarchy.
You need your team to be cohesive and efficient. If they're not loyal to you, your efforts won't work.
A good part of the game is controlled through icons and menus. There's an icon at the bottom left showing an interesting item you're passing by to, an icon at the bottom right showing what object you're carrying, windows that open when you examine one of these objects or documents, and even some menus with a Windows-like pointer. The heads of the characters are permanently displayed at the top of the screen in two rows, and become white when they're in the room. When this happens, you can push a key to move the selection arrow, until it's under the right head, and press the fire button: a menu appears, where you can select the kind of order you want to issue, which are specific to the individual and his task.
The content is mature, the gameplay is intriguing, but most of the time you just wander around the offices just waiting for something to happen.