by James Closs
It was 1986, but still Jet Set Willy clones were popping out, from the radioactive undegrounds of budget labels. Consequently you have to collect the crystals avoiding the mutants, while exploring what's hiding under the earth surface, after a nuclear experiment gone wrong. Two features differentiate it from its source: the possibility of jumping on certain monsters, in a certain way, using them as trampolines to reach troublesome spots and platforms, and the fact that picking up the crystals may open walls and barriers, unblocking the way to new areas [like in Bug Byte's Antics]. The rest is almost exactly like a 1984 platform with pixel perfect requirements, almost UDG sprites, scarce animation, and buggy instances in which you die forever in the same screen, once fallen from a ledge.