William Wobbler is a weird and cute platform-maze-arcade/adventure with big sprites and great quantities of colours, matched only by the marked presence of colour clash. A sort of Tyrannosaurus Rex In Strangeland, beginning with a fall through a trapdoor into this peculiar underworld dwelled by flying toads, killer snails, undefined creatures which can only be defeated with a love potion [or maybe they're bunnies] and more trapdoors and even more holes, and a long row of craters or hollow trunks, to jump into. Apparently, you must collect a series of eggs, for whatever reason, and in order to do so you have to find keys and other items to gain access to all the portions of this vertical maze. It's clearly flawed, starting with the fact that's it's a conversion from the Crappodore 64, or that the same key is used both for picking up items and for jumping, which causes you to leap around stupidly quite a bit, because you need a pixel perfect position to achieve the picking up, or even to climb up or down the lianas or whatever, or that it only takes one contact with one of the other characters to immediately die and have to restart it all from scratch. In spite of that, I found it quite enjoyable and funny, contrarily to the magazines and reviewers of the time, or even of this time, having a bad average vote in WoS too.