Ricochet [Firebird Software]
Oriental Hero [Firebird Software]
Uchi Mata [Martech Games]
SQJI! [The Power House]
blocks going up and down. But you're not going to discover what they are. You can't move. I checked the instructions, found the control keys, pressed them, and nothing happened. Then I pressed every single other key and, still, nothing happened. Eventually I discovered [reading other people's experiences with SQJI] that the only way to make the game work was and is breaking into the program, and insert some command lines, then start it again: The Power House released an almost totally not working game and even wanted you to pay for it: extraordinaire. Or maybe it was just an ingenious way to stimulate the kids to really use their brain and learn to program, in order to correct the game and play it. By the way, those who really played it say that, anyway, is still totally crap.
Gangplank! [Pirate Software]
Ghostly Grange [Sparklers]
Knight Fall [Pirate Software]
Steelyard Blues [Tynesoft]
Tidy Tony [Tynesoft]
The notorious game stealer Harry S. Price ripping off somebody else's work again changing a sprite or two and trying to monetize on it.
Slingshot [The Power House]
Better renamed Crapshot, it's a cockpit space shoot'em up, with a grid, and planets that roll against you from the bottom of the universe looking like balls of multi-coloured excrements, and, what's worse, you probably won't be able to stop them.
Hypertron [Scorpio Gamesworld]
It's a rehash and re-release under new particulars, a false name and a plastic surgery that left it exactly as ugly as it was, of a game from 1985 titled The Valley Of The Dead, by the prolifically demented programmer Barry Jones, which in some 1986's review I baptised "the Ed Wood of Spectrum games". The game, as I remember it, is so hard that you may want to bite your head off.
Call Me Psycho [Pirate Software]
A shoot-at-everything game with cartoonish graphics and horizontal movement, a little bit like Cobra, only dull and uninteresting.
Los Angeles SWAT [Entertainment USA]
Another slaughtergame, this time with a vertical movement along the streets of a crime-ridden town, where lots of jerky and repellent urban thugs kindly approach you to kill you, but - be careful - don't shoot at the grannies! It's a game about degradation and decadence: and it shows under every aspect, including graphics, sound and gameplay.
The main character runs or, better, limps through the scrolling environment as he's desperately looking for a bathroom or ready to puke anywhere, while controls are rather unresponsive, making "Moderately Rapid Fire" a more suitable title for the game. Baddies come out from both direction, and it's almost pleasant shooting them down, but it drags on for too long before something changes. Then faster and thicker small exploding spheres fly towards you at different heights, and here's where you really need the famous Rapid Fire, but, as said, controls aren't smooth enough to make it a satisfying enough experience. Another couple of things: the more you shoot, the more your gun, as pictured in the panel at the bottom of the screen, becomes red, and if you exaggerate you'll probably have to let it cool down. And when an enemy reaches you, it creepily looks like he's draining all your blood by posing a hand on your neck, as, in the panel, the red inside a container leaks out - moreover, I wasn't able to free myself from that hold and I died.
We're definitely in Crap Territory.
Antares [Dro Soft]
It's a sort of Uridium-inspired horizontal shoot'em up, but the gameplay is in Spanish. The typical 1987's blindness syndrome affects this game too.
Dawnssley [Top Ten Software]
It's an abysmal attempt to merge Atic Atac and Gauntlet, and in fact one of the main sprites looks like Sabreman after bein stamped over by, let's say, the Stamper brothers.
The rest is ugly as kids' drawings "enhanced" with a paralytic animation. Two players mode for those who like to suffer with a friend.
The universe needs you again, because the aliens are at it again, whatever it is, and so you must roam among and along all these black and white corridors and place a bomb at the center of this extra-terrestrial structure, while shooting at those nasty creatures, that look just like robots, and shoot back, but you'll never be able to succeed in your task, because you'll get bored much sooner, or just because your wrist will start to ache for all the spasmodic fire key pushing, or you'll lose all your lives, or you'll lose all your patience. The tune in the option screen is ok.