White Heat [Code Masters]
Uchi Mata [Martech Games]
SQJI! [The Power House]
blocks going up and down. But you're not going to discover what they are. You can't move. I checked the instructions, found the control keys, pressed them, and nothing happened. Then I pressed every single other key and, still, nothing happened. Eventually I discovered [reading other people's experiences with SQJI] that the only way to make the game work was and is breaking into the program, and insert some command lines, then start it again: The Power House released an almost totally not working game and even wanted you to pay for it: extraordinaire. Or maybe it was just an ingenious way to stimulate the kids to really use their brain and learn to program, in order to correct the game and play it. By the way, those who really played it say that, anyway, is still totally crap.
Gangplank! [Pirate Software]
Ghostly Grange [Sparklers]
Knight Fall [Pirate Software]
Steelyard Blues [Tynesoft]
Tidy Tony [Tynesoft]
The notorious game stealer Harry S. Price ripping off somebody else's work again changing a sprite or two and trying to monetize on it.
Slingshot [The Power House]
Better renamed Crapshot, it's a cockpit space shoot'em up, with a grid, and planets that roll against you from the bottom of the universe looking like balls of multi-coloured excrements, and, what's worse, you probably won't be able to stop them.
Hypertron [Scorpio Gamesworld]
It's a rehash and re-release under new particulars, a false name and a plastic surgery that left it exactly as ugly as it was, of a game from 1985 titled The Valley Of The Dead, by the prolifically demented programmer Barry Jones, which in some 1986's review I baptised "the Ed Wood of Spectrum games". The game, as I remember it, is so hard that you may want to bite your head off.
Call Me Psycho [Pirate Software]
A shoot-at-everything game with cartoonish graphics and horizontal movement, a little bit like Cobra, only dull and uninteresting.
Los Angeles SWAT [Entertainment USA]
Another slaughtergame, this time with a vertical movement along the streets of a crime-ridden town, where lots of jerky and repellent urban thugs kindly approach you to kill you, but - be careful - don't shoot at the grannies! It's a game about degradation and decadence: and it shows under every aspect, including graphics, sound and gameplay.
Heist 2012 [Firebird Software]
It starts with a cool loading screen and an ace tune and ends up with a headache.
It's a slow to midtempo vertical space shoot'em up, with yellow sprites on yellow background and yellow bullets to complete the colourful menu. It's got the bad habit of killing you again when you are just reappeared after the last death, because the game forgets that there are still ricocheting bullets flying around, or just some very near nasty ready to destroy you immediately once more. Also, not seldom it becomes impossible to avoid the bullets. Moreover, your laser is slow, and you can shoot again only after a brief but tragic moment. That said, it's not horrible, it's got its share of playability, graphics are well drawn, and it surely can help you in your quest for blindness.